DUBLIN–(BUSINESS WIRE)–The “Browser Games Global Market Report 2021: COVID-19 Impact and Recovery to 2030” report has been added to ResearchAndMarkets.com’s offering.
Major players in the browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation and Peak Games.
The global browser games market is expected to grow from $23.81 billion in 2020 to $24.99 billion in 2021 at a compound annual growth rate (CAGR) of 5%.
The market is expected to reach $34.47 billion in 2025 at a CAGR of 8%.
Rapid increase in the number of active gamers across the world is driving the browser games market. According to data from League of Betting, the number of online gamers is expected to reach 1 billion by 2024 from 877 million in 2020. According to the state of online gaming report in 2019, gamers play for an average of seven hours seven minutes per week, a 19.3% increase in 2018. Younger players, however, spend much more time in playing, with those aged 26-35 play 8 hours 12 minutes per week.
Germany and the United States were linked to the highest number of gamers who play at 11.6% per week for more than 20 hours. Therefore, the rapid increase in the number of active gamers across the world is expected to drive the browser games market.
The frustration of the gamers due to slow downloads is the major restraining factor in the browser games market. The amount of time it takes to…