SELBYVILLE, Del., June 16, 2021 /PRNewswire/ — According to the latest report, “Healthcare Gamification Market by Game Type (Casual Games, Serious Games, Exercise Games), Application (Prevention, Therapeutic, Education), End-Use (Enterprise Based, Consumer Based), Regional Outlook, Price Trends, Competitive Market Share & Forecast 2027”, by Global Market Insights Inc., the market valuation of healthcare gamification will cross $65.1 billion by 2027.
In recent years, the healthcare gamification industry has amplified sensitivity towards the introduction of new products & technology for prevention and medical adherence. Introduction such as augmented reality (AR) and virtual reality (VR) in the healthcare sector is helping the professionals to treat mental illness of patients and help in assisting in counseling sessions. For instance, in the U.S., a team of game designer introduced a DEEP-VR experience that guides users in an underwater environment to learn and combat the symptoms of anxiety and stress. Such introduction of new technology will boost the adoption rate and spur market growth. However, difficulty in long term user engagement may hamper the market expansion.
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The serious games segment in the healthcare…